Drop your game project in. It reads the LICENSE and readme files already sitting next to your assets, and gives you a credits file.
or click to choose one · nothing is uploaded
They stay on your machine. This page has no server behind it. There is no upload, no account, no database, and no analytics — not even a disabled one. Closing the tab is the whole of the cleanup.
Two kinds of file are opened and read: licence files
(LICENSE, LICENCE, COPYING, OFL.txt,
UFL.txt, EULA) and readmes (readme, about,
credits, attribution, notice, authors).
Anything over 512 KB is skipped as unlikely to be licence text.
Asset files are read only when nothing else identified them. Most folders are recognised by their licence file or their name, and those are never opened. A folder that neither identifies is fingerprinted: each file is hashed here, in this tab, and images also get a perceptual hash so a recoloured or resized copy still matches. Hashes are what the matching compares — you cannot rebuild a sprite from sixty-four bits.
The hashes stay here too. Nothing is sent anywhere, because there is nowhere to send it: this page has no server, and the browser is instructed to refuse every outbound request whether or not the code asks for one.
Skipped entirely: node_modules, .git,
.godot, Library, build output and other engine caches. Archives are
not opened either — unzip a pack before dropping it, and the tool will say so if it finds
any.
Nothing is remembered. Reload the page and every answer is gone. If you want it to remember, that is worth telling me about — it is one of the three things this tool exists to find out.
Nothing below is filled in for you as fact. A named licence prefills the five answers and stays marked suggested until you accept it. Prose terms are left blank on purpose — the sentence that decides each question is quoted underneath it, and you are the one reading it.
This is a free single-page tool and it will stay that way. If you want it to remember your answers, handle more than one project, or watch for a source page going dead — say so. That is the only way I will know whether to build the rest.
No asset files turned up in that folder. This tool looks for images, audio, fonts, models and
shaders, and skips node_modules, build output and engine caches. If your assets live
somewhere unusual, try dropping that subfolder directly.